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  • Immersive Technology that will Change Learning 2020 and Beyond

Immersive Technology that will Change Learning 2020 and Beyond

  • Wednesday, March 04, 2020
  • 5:30 PM - 7:30 PM
  • Blue Moon Brewing Company, 3750 Chestnut Place, Denver CO 80216
  • 14

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Immersive Technology that will Change Learning in 2020 and Beyond 

With Anders Gronstedt, PhD


Immersive learning had a breakout year in 2019 as we saw the release of a new generation of mobile Virtual Reality (VR) headsets and an explosion of mobile games. Don’t expect the innovation to slow in 2020. Dr. Gronstedt’s presentation will focus on four areas.

Mobile Learning Games

2019 was the year of gaming. Call of Duty Mobile had 100 million downloads in its first week, in the learning space, the Gronstedt Group’s Walmart Spark City game was downloaded 300,000 times. The Black Friday level allowed Walmart managers to practice getting their stores ready for the customer crush on their phones and iPads, building skill mastery and retention with a game that’s engaging and fun. The presentation will explore how such “first-person thinker” games can provide a risk-free virtual rehearsal space for skill practice and building the cognitive equivalent of muscle memory. 

Virtual Reality Learning is Coming (Yes, really this time!)

It’s been almost four years since VR hit retail shelves. Yet, VR learning never advanced beyond proof-of-concept at most companies. This changed in 2019 when Oculus Quest blew the doors open for mobile VR enterprise learning at scale. Dr. Gronstedt will discuss how this new generation mobile VR is poised to transform learning in 2020. With unlimited do-overs, learners can maximize “reps and sets” to accelerate skill development. We’ll discuss how to develop multiplayer VR sims where students and instructors can interact with each other. 

3D Simulations Designed for Realism and Learning

We’ll spend some time discussing how to develop human-centered learning simulations with tutorials, feedback, guided practice, engagement and scenario design. The presentation will include examples of VR simulations and mobile games where learners practice skills under a variety of stressful conditions. 

Augmented Reality is Coming Next Decade (not next year)

If the 2010s was about the smartphone, the ‘20s promise to be the decade of the smart glasses. Augmented Reality (AR) will give workers superpowers. The AR revolution will happen - and it will be amazing - but not until later in the decade. 

Bring your questions and plan to join us for a lively conversation. 

Speaker:

Anders GronstedtAnders Gronstedt, PhD

President of The Gronstedt Group

Anders Gronstedt is an author, public speaker, and entrepreneur. He is an advocate of using Next-Gen Learning tools to advance real-world skills through virtual and augmented reality training, game, and simulation-based learning. The Gronstedt Group has been instrumental in helping global companies like Walmart, KPMG, Novartis, Google, HP, DaVita, and Kimberly-Clark improve performance with innovative learning approaches. Anders is a former faculty member of the University of Colorado Boulder and his articles have appeared in the Harvard Business Review and ATD’s TD magazine. 


Schedule:

5:30 to 5:50 pm - Networking
5:50 to 6:00 pm - Chapter announcements
6:00 to 7:00 pm - Presentation

7:00 to 7:30 pm - Questions


Location: 

Blue Moon Brewing Company

3750 Chestnut Place, Denver, CO 80216 [Map]


Refreshments:

Appetizers and a drink are included with registration. 


Investment:

Members: Included with membership
General public: $30.00
Partner chapters: $20.00
Sponsors: Complementary

EAC: Complementary 

Refund Policy: Refunds will be issued up to 5 days before an event, meeting, or webinar. We are unable to issue refunds later than that date. Refunds will not be issued when an all-inclusive member cannot attend an event. For more information regarding the refund policy, contact info@atdrmc.org.

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